Kahoot! is an educational technology that allows teachers to create an element of entertainment to enhance learning. I chose Kahoot! based on research that shows an increase in students’ motivation from digital gaming (Chen, 2018). Instead of using traditional worksheets to assess students’ comprehension, I replaced them with a game allowing observation of individual efforts or collaboration through teams. Using a digital platform allows the review to occur more efficiently or be assigned remotely, making this tool more productive. Mathematics is perceived as being complicated – the introduction of Kahoot! removes some anxiety and allows students to have fun.
Chen, S. (2018). Classroom gaming: What it isn’t, what it is, and how to do it right – EdSurge News. EdSurge. Retrieved from https://www.edsurge.com/news/2016-02-23-classroom-gaming-what-it-isn-t-what-it-is-and-how-to-do-it-right