Technology Trends

References Alexander, B., Ashford-Rowe, K., Barajas-Murphy, N., Dobbin, G., Knott, J., McCormack, M.,              Pomerantz, J., Seilhamer, R. & Weber, N. (eds.) (2019). EDUCAUSE Horizon Report:             2019 Higher Education Edition. 282 Century Place, Suite 5000 Louisville, CO 80027:              EDUCAUSE. ISBN: 978-1-933046-02-0 The Evolution of Technology in the Classro­om. Purdue University Online. (n.d.). Retrieved from     Friedman, L. W., & Friedman, H.Continue reading “Technology Trends”

Technology Lesson Demonstration

Kahoot! is an educational technology that allows teachers to create an element of entertainment to enhance learning. I chose Kahoot! based on research that shows an increase in students’ motivation from digital gaming (Chen, 2018). Instead of using traditional worksheets to assess students’ comprehension, I replaced them with a game allowing observation of individual effortsContinue reading “Technology Lesson Demonstration”


Gaming in the classroom has had its critics over the years; however, there are several benefits to a gamified classroom. For example, games allow students to enjoy the game, try out different aspects, and even lose sometimes, without the typical failure apprehension.  It also encourages team building among students and gives motivation to those that mightContinue reading “Gaming”