Author Archives: johnny
Technology Lesson Demonstration
Kahoot! is an educational technology that allows teachers to create an element of entertainment to enhance learning. I chose Kahoot! based on research that shows an increase in students’ motivation from digital gaming (Chen, 2018). Instead of using traditional worksheets to assess students’ comprehension, I replaced them with a game allowing observation of individual effortsContinue reading “Technology Lesson Demonstration”
Gaming
Gaming in the classroom has had its critics over the years; however, there are several benefits to a gamified classroom. For example, games allow students to enjoy the game, try out different aspects, and even lose sometimes, without the typical failure apprehension. It also encourages team building among students and gives motivation to those that mightContinue reading “Gaming”
Data Collection
Our school operates on six grading periods of six weeks in length. During these weeks, there are many methods I use to collect data from my students. I use several short quizzes and unit tests as we progress through our six weeks that conclude with a more summative, curriculum-based assessment, or CBA (Stecker & Fuchs,Continue reading “Data Collection”
Quarter-Way
Can you tell that I’m a math teacher – My post titles use math?! Two weeks behind me out of the first eight. I’ve been busy but on top of things. This is the last week of school for students, so I am excited that this year is over and that should free up someContinue reading “Quarter-Way”
Technology in Education
Purpose of Technology in Education Technology can be viewed as an imperative tool educators use to provide and improve outstanding instruction. Students over the last decade have been inundated with various types of technologies nearly every day of their lives. They have become accustomed to interacting with handheld devices that provide instantaneous information or feedback. TeachersContinue reading “Technology in Education”